The head of the Individual Games Branch at the College of Physical Education and Sports Sciences for Girls, University of Baghdad, Asst. Prof. Abeer Dakhel Al-Salami, the teacher in the Team Games Branch, Asst. Prof.. Warda Ali Abbas, and the teacher  in the Individual Games Branch, Lec. Dr. Nazik Subhi Matar, held a scientific workshop  for undergraduate students entitled (Scientific and research developments in the games of tennis, badminton, and table tennis)

The teachers explained that these games require intense concentration because mistakes can be major, and they explained the most important applications of virtual reality, including identifying the field to identify strengths and weaknesses and improving skills, training with imaginary opponents, which helps train speed and accuracy to carry out training matches very close to the game feeling in the real game.

They mentioned the most important applications of artificial intelligence used in badminton, tennis, and table tennis events, including accelerating and improving the user experience, expectations and predictions, and machine learning to improve performance.

The teachers of sporting events added the most important scientific developments to each game. In the game of tennis, the tools must be compatible with the needs of the players, in addition to the use of assistive device technology, in addition to working to improve the physical performance of the players, especially since each game has a technical development that affects it in terms of data analysis , devices, modern technologies, old racquet. As for the scientific development of badminton, such as improving the properties of materials, designing advanced rackets, improving the physical performance of players, while its technical development included playing strategy, the influence of environmental factors, and analysis of shuttlecock movement, while the scientific developments of table tennis included designing The ball, improving playing techniques, improving table alignment, and its technical development included movement analysis, techniques of professional players, and the impact of physical fitness.

The head of the Individual Games Branch at the College of Physical Education and Sports Sciences for Girls, University of Baghdad, Asst. Prof. Abeer Dakhel Al-Salami, the teacher in the Team Games Branch, Asst. Prof.. Warda Ali Abbas, and the teacher  in the Individual Games Branch, Lec. Dr. Nazik Subhi Matar, held a scientific workshop  for undergraduate students entitled (Scientific and research developments in the games of tennis, badminton, and table tennis)

The teachers explained that these games require intense concentration because mistakes can be major, and they explained the most important applications of virtual reality, including identifying the field to identify strengths and weaknesses and improving skills, training with imaginary opponents, which helps train speed and accuracy to carry out training matches very close to the game feeling in the real game.

They mentioned the most important applications of artificial intelligence used in badminton, tennis, and table tennis events, including accelerating and improving the user experience, expectations and predictions, and machine learning to improve performance.

The teachers of sporting events added the most important scientific developments to each game. In the game of tennis, the tools must be compatible with the needs of the players, in addition to the use of assistive device technology, in addition to working to improve the physical performance of the players, especially since each game has a technical development that affects it in terms of data analysis , devices, modern technologies, old racquet. As for the scientific development of badminton, such as improving the properties of materials, designing advanced rackets, improving the physical performance of players, while its technical development included playing strategy, the influence of environmental factors, and analysis of shuttlecock movement, while the scientific developments of table tennis included designing The ball, improving playing techniques, improving table alignment, and its technical development included movement analysis, techniques of professional players, and the impact of physical fitness.

Comments are disabled.